Thursday, 5 May 2011

Bibliography

For all our academic writings on the course we need to include a bibliography. This shows anyone who reads the article where exactly all quotes have come from and is a great tool for looking up references used, here is one created with the help of Zotero to show what a bibliography looks like

Books

Rosenzweig, G., 2007. ActionScript 3.0 Game Programming University, Indianapolis: Que Publishing.

Hague, J.V., 2006. Flash 3D Animation, Interactivity, and Games, Amsterdam: Elsevier Focal Press.


Journals/Articles
Wertheim, M., Evolving Out of the Virtual Mud: An Interview with Ed Burton.

Baker, R., An Interactive Computer Video Game for the Design Museum: Using Technology to Teach Technology.


Contribution
Caillois R, 1962, The Definition of Play: The Classification of games, Salen, K, The game design reader: A rules of play anthology, Cambridge, MIT Press, pp 122-155.


Folmer E, 2007, Component based games development - A solution to escalating costs and expanding deadlines, G, Schmidt, H, Component-based software engineering: 10th international symposium, Medford, MA, page 66 - 73.