Books
Rosenzweig, G., 2007. ActionScript 3.0 Game Programming University, Indianapolis: Que Publishing.
Hague, J.V., 2006. Flash 3D Animation, Interactivity, and Games, Amsterdam: Elsevier Focal Press.
Journals/Articles
Wertheim, M., Evolving Out of the Virtual Mud: An Interview with Ed Burton.
Baker, R., An Interactive Computer Video Game for the Design Museum: Using Technology to Teach Technology.
Contribution
Caillois R, 1962, The Definition of Play: The Classification of games, Salen, K, The game design reader: A rules of play anthology, Cambridge, MIT Press, pp 122-155.
Folmer E, 2007, Component based games development - A solution to escalating costs and expanding deadlines, G, Schmidt, H, Component-based software engineering: 10th international symposium, Medford, MA, page 66 - 73.
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